Martino's Shelf
A repository of ideas, projects and experiments.
Spotlighted projects
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          Gaussian Splatting in LOVR
          
        
        
 Implementing Gaussian Splatting in OpenGL using LOVR 
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          VRtexShaderArt
          
        
        
 Experimental conversion of vertex shaders from vertexshaderart.com from WebGL to OpenGL 
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          Spherical Harmonics
          
        
        
 A quick dive in the math and code of spherical harmonics 
Blog Posts
- 2025-04-28» VRtexShaderArt: Vertex Shaders in VR
- 2024-11-05» Gaussian Splatting viewer in OpenGL, using LOVR
- 2024-08-07» Ray marching in LOVR
- 2024-07-25» StereoVR, reinventing 3D vision with anaglyph stereo vision
- 2024-05-24» Posy's Motion Amplification - Part 1: Python and FFmpeg
- 2024-04-30» Spherical Harmonics and surfaces, an attempt
© 2025 Martino Trapanotto
           
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