Martino's Shelf
A repository of ideas, projects and experiments.
Spotlighted projects
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Gaussian Splatting in LOVR
Implementing Gaussian Splatting in OpenGL using LOVR
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VRtexShaderArt
Experimental conversion of vertex shaders from vertexshaderart.com from WebGL to OpenGL
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Spherical Harmonics
A quick dive in the math and code of spherical harmonics
Blog Posts
- 2025-04-28» VRtexShaderArt: Vertex Shaders in VR
- 2024-11-05» Gaussian Splatting viewer in OpenGL, using LOVR
- 2024-08-07» Ray marching in LOVR
- 2024-07-25» StereoVR, reinventing 3D vision with anaglyph stereo vision
- 2024-05-24» Posy's Motion Amplification - Part 1: Python and FFmpeg
- 2024-04-30» Spherical Harmonics and surfaces, an attempt
© 2025 Martino Trapanotto
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